Quote:Do any of you play modded games???
I use KoLMafia religiously, and wrote one of the auto-updaters. Since KoL is a server/client model, Mafia is called a client, but if it was any other kind of game, it'd be a mod, or at least, a UI overhaul.
For Fallout 1, there isn't much. You want Fallout Fixt - (Full / All fixes and mods), which is a mod that, well, patches all the broken stuff.
For Fallout 2, you want MIB88 Megamod or Fallout 2 Restoration Project.
Fallout Tactics, Awaken is the closest thing we'll ever have to a real Fallout 3. It struggles because of Engine limitations, but it's far, far better than anything Bethesda will ever do. Enclave and Enclave 2 seem to be good, but I haven't tried them yet.
VTM:B, the Clan Quest Mod is the best. As the name suggests, it gives you a new quest for every clan, as well as some small extra quests here and there. The Final Nights is sort of good, but the authors don't understand choices and tradeoffs. They think everyone should be able to do everything, every playthrough, which ruins it. Too many skill books, nothing you can do with one character build, but not the other. The strong stupid character plays exactly the same as the manipulative, physically weak character. It's worth a playthrough, but only one.
Arcanum, polished_carcanum is mental. It makes everything play like the Wheel Clan. It's fun on paper but...isn't fun. Just use the unofficial path.
Wesnoth is a bit different too - because it's open source, and has an official server, it's called User Made Content. If it was any other game, they'd be called mods. I play almost exclusively mods with Wesnoth. Bad Moon Rising and Trinity are the best. Invasion From The Unknown and After the Storm come next. The Legend Of Mermywuss is mine. I'm not proud, and it was written for a twelve year old, but at least I gave
something back.